Roman Guerin

Game Programmer & System Tinkerer

Master in Game Programming C++ C# Unreal Engine Unity

I am driven by a simple goal: understanding how games and computers work at a low level. I love taking systems apart and rebuilding them from scratch to master their core mechanics. While I am early in my professional journey, I bring versatile problem-solving and rapid learning to every project. I embrace hard technical challenges and am always ready to prototype new solutions.

C++ / Compute Shaders

Fluid & Particle Simulation

High-performance physics solver for fluid dynamics, built from scratch to study core simulation mechanics.

Research / Algorithms

Procedural Flower Evolution

Research thesis: Procedural generation and adaptation of flower using interactive genetic algorithms.

C# / Unity

Storygami

Puzzle game featuring a state-recording system and "time-manipulation" of clones.

Editor Tooling / UX

Unity Custom Tools

Development of tailored Editor extensions to streamline team workflows and project organization.

C# / Shader Graph

DopeBounce (2-Day Prototype)

A high-intensity "Juicy" arcade prototype focused on visual feedback and advanced post-processing.

See Other Projects

Check out my Itch.io page for more games.