Fluid & Particle Simulation
High-performance physics solver for fluid dynamics, built from scratch to study core simulation mechanics.
I am driven by a simple goal: understanding how games and computers work at a low level. I love taking systems apart and rebuilding them from scratch to master their core mechanics. While I am early in my professional journey, I bring versatile problem-solving and rapid learning to every project. I embrace hard technical challenges and am always ready to prototype new solutions.
High-performance physics solver for fluid dynamics, built from scratch to study core simulation mechanics.
Research thesis: Procedural generation and adaptation of flower using interactive genetic algorithms.
Puzzle game featuring a state-recording system and "time-manipulation" of clones.
Development of tailored Editor extensions to streamline team workflows and project organization.
A high-intensity "Juicy" arcade prototype focused on visual feedback and advanced post-processing.
Check out my Itch.io page for more games.